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have you experimented with multiple enemies at all? i'm working on my own system and its proving to be difficult. also, how do you display hp like that?

I actually semi-abandoned the project when 3.0 was announced, since I'll have to re-do it for the new system. The numbers are sprite actors that change numerals based on variables you set. I intend to get back on it when I get a solid vacation from work.

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if you ever want to hop on discord and work on it together, I'd love to show you what I've got so far. Maybe we can come up with a good template for an RPG made in GB studio.

Help!

I can't open the project files, because GB Studio won't open .rar files.

Is there a way to use the files?

You need to use a file compressing tool like WinRAR or WinZip to open the Rar.

Thanks!

so how do i implement this into a project?

Best Way: Open the included files in GB Studio and make your game around them, using, copying and modifying the existing scenes to fit your game.

2nd Best Way: Copy the scene, paste it in your existing game. Certain variables and such are already used, so you may have to work some things.

Worst Way, but possibly also best: Just use as a reference for your own work.

ok, thank you!

just one more thing, to set up the menu for fighting, do you have an invisible player that moves over triggers which then represent the menu?

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I did Worms -> heal with potion -> slimes -> goblins. When Goblin attacked, I kept getting "Earthworm used Earthquake", and when I attacked the Goblin it was referred to as a slime. Thought you might wanna be aware of that!

Overall though pretty charming and cute. Like the slime sprite. Good stuff! I am not a fan of gbc's assembly so lots of power to you for making this :)

Yeah, in the description for the battle system I said the Goblin and then "All" sections aren't finished yet. I'll get around to it this weekend. I've spent the week adding assets to my new monster asset pack instead :P Thank you for checking it out!!

Oh, I'm sorry I didn't catch that! Monsters rule! I will be sure to check that out!