NEW! FerretHall RPG Battle System 0.1 Uploaded!
I told a couple of GB Studio groups I chat with that I'd bang up a demo showing how my battle system for PageTurner would work, and then after polishing it up in my own game I completely forgot to make a simple copy. I ripped this almost directly out of my game PageTurner, so it's not completely right. I removed my own assets aside from the monsters and a few smaller sprites so that it can easily be modified to your own game.
Worklist -
1. Minor Bug Fixes (On-going) - Fix bugs and improve on the engine. At the moment small things like defeating a slime and it lying about how much loot and EXP you get need fixing, and a save point/full heal should be accessible in order to make the grind easier.
2. Fix "Goblin" battle scenario - At the moment it is a clone of the Earthworm battle with a different enemy.
3. "All" battle implementation - Currently disabled until Goblin battle is fixed.
4. Debug Screen - Implementation of Debug Screen accessible anywhere in-game to modify variables at will.
5. Demo Goal - Set an endgame for the demo, some sort of short goal achievable with minimal dedication in order to wrap the demo up.
Files
Get FerretHall RPG Battle System V0.25 for GB Studio
FerretHall RPG Battle System V0.25 for GB Studio
An easy-to-use, fully notated battle system for GB Studio
Status | In development |
Author | ferrethallstudios |
Genre | Role Playing |
Tags | 2D, game-boy, Game Boy, gb-studio, gbstudio, Pixel Art |
Languages | English |
More posts
- FerretHall RPG Battle System 0.25 Uploaded!Jun 10, 2021
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