NEW! FerretHall RPG Battle System 0.1 Uploaded!


I told a couple of GB Studio groups I chat with that I'd bang up a demo showing how my battle system for PageTurner would work, and then after polishing it up in my own game I completely forgot to make a simple copy. I ripped this almost directly out of my game PageTurner, so it's not completely right. I removed my own assets aside from the monsters and a few smaller sprites so that it can easily be modified to your own game. 

Worklist - 

1. Minor Bug Fixes (On-going) - Fix bugs and improve on the engine. At the moment small things like defeating a slime and it lying about how much loot and EXP you get need fixing, and a save point/full heal should be accessible in order to make the grind easier.

2. Fix "Goblin" battle scenario - At the moment it is a clone of the Earthworm battle with a different enemy. 

3. "All" battle implementation - Currently disabled until Goblin battle is fixed. 

4. Debug Screen - Implementation of Debug Screen accessible anywhere in-game to modify variables at will.

5. Demo Goal - Set an endgame for the demo, some sort of short goal achievable with minimal dedication in order to wrap the demo up.

Files

FHBattle_SystemV0.1.rar 246 kB
Jun 03, 2021
FHBattle_SystemV0.1.zip Play in browser
Jun 03, 2021

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